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T2 Weapons

Plasma Gun:
Fires super concentrated plasma balls.  Nothing can last long from the impact these make.

Desert Eagle:
A hefty little weapon for the. Shoots the weapons out of enemies hands.

Vulcan:
An upgrade to the Chain gun,  quick firing and is twice as accurate.  Can be used at a great range and still maintains a tight group.

Disc Launcher:
Fires explosive discs loaded with C-4.  They are quick and do a lot of damage.

Grenade Launcher:
Good for destroying enemies defenses.  Fires grenade rounds.

Rocket Launcher:
A portable rocket launcher that fires stinger missiles.  Only medium and heavy armors can carry this.  Slow reload rate

Dual Rocket Launcher:
A double whammy in any arsenal, a portable dual  rocket launcher that fires stinger missiles.  Only medium and heavy armors can carry this.  The reload rate of this weapon is faster but has a more limited range then it predecessor.

Cruise Missile Launcher:
This is a one shot Nuke tipped missile.  It has a kill radius of 160 m and a seek radius of 400 m for target lockon.

Missile Launcher:
Game Default

Mortar:
A very destructive weapon from ay range.  It can only be carried by the Cyborg and the Burster armors.  If you and a teammate are targeting and firing can be easily and quickly used to destroy defenses.

Emp Mortar:
Fires an emp charge.   When an enemy gets hit with it it drains all their energy and does minimal damage.  Has a quick reload rate.

Sniper Rifle:
Weapon designed just for the sniper.  Has a long range and you don't even see it coming until it hits you in the eye.

Rail Gun:
This weapon is good for long range and is deadly, but enemies can easily see where the shot came from. 

Blaster:
Fires mini laser bolts.

ELF Projecter:
Game Default

Laser Rifle:
Uses your system energy and you must have an energy pack to use this weapon.  Fires a long range laser beam and can take out most enemies with one shot.

Emp Rifle:
Takes the enemies energy away and then cut through their armor to do damage.

Proton Cannon:
Fires a ion bolt that quickly reloads and is good against enemies, but not base defenses.

Shocklance:
Game Default

Flame Thrower:
Quick firing flame balls come out of this one.  Sets your enemy on fire and you get to watch them burn.

Freeze Ray:
In the T1 mod we had a Taser.  Since that is covered in the T2 default game with the shocklance I developed a Freeze Ray.  It has a range of 500 meters and when the target is hit, they will cease any directional movement.  They will also be blinded and invincible so it won't become a kill fest using the Freeze Ray.

Grappling Hook:
Use this little weapon to move quickly across the map.  It takes half your energy for the hook to work, but it gets you where you want to go quickly and easily.  This is one of my favorites :).

Tactor Beam:
Will let you pull players to you, or in your general direction. Can for slowing down the flag capper.

Sniper Rifle:

Repair Gun:
Only the engineer can carry this one.  Good for them to hang on too in case they can't reach a repair pack.

Targeting Laser:
Use to target and get a range reading for the person doing the firing.


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