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T1 Weapons

Plasma Gun:
Fires super concentrated plasma balls.  Nothing can last long from the impact these make.

Desert Eagle:
A hefty little weapon for the. Shoots the weapons out of enemies hands.

Vulcan:
An upgrade to the Chain gun,  quick firing and is twice as accurate.  Can be used at a great range and still maintains a tight group.

Disc Launcher:
Fires explosive discs loaded with C-4.  They are quick and do a lot of damage.

Grenade Launcher:
Good for destroying enemies defenses.  Fires grenade rounds.

Rocket Launcher:
A portable rocket launcher that fires stinger missiles.  Only medium and heavy armors can carry this.  Slow reload rate

Dual Rocket Launcher:
A double whammy in any arsenal, a portable dual  rocket launcher that fires stinger missiles.  Only medium and heavy armors can carry this.  The reload rate of this weapon is faster but has a more limited range then it predecessor.

Mortar:
A very destructive weapon from ay range.  It can only be carried by the Cyborg and the Burster armors.  If you and a teammate are targeting and firing can be easily and quickly used to destroy defenses.

Emp Mortar:
Fires an emp charge.   When an enemy gets hit with it it drains all their energy and does minimal damage.  Has a quick reload rate.

Sniper Rifle:
Weapon designed just for the sniper.  Has a long range and you don't even see it coming until it hits you in the eye.

Rail Gun:
This weapon is good for long range and is deadly, but enemies can easily see where the shot came from. 

Blaster:
Fires mini laser bolts.

Laser Rifle:
Uses your system energy and you must have an energy pack to use this weapon.  Fires a long range laser beam and can take out most enemies with one shot.

Emp Rifle:
Takes the enemies energy away and then cut through their armor to do damage.

proton Cannon:
Fires a ion bolt that quickly reloads and is good against enemies, but not base defenses.

Taser:
A lightening charge that reaches out and drains the players energy and does quick damage.  Can be used on bases defenses as well.

Flame Thrower:
Quick firing flame balls come out of this one.  Sets your enemy on fire and you get to watch them burn.

Repair Gun:
Only the engineer can carry this one.  Good for them to hang on too in case they can't reach a repair pack.

Tactor Beam:
Will let you pull players to you, or in your general direction. Can for slowing down the flag capper.

Targeting Laser:
Use to target and get a range reading for the person doing the firing.


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