Repair Kit: A kit that when used repairs the player.
Mine: Depending upon the armor,the mine is different. Each has it own subtle ways of eliminating the enemy.
Grenade: Depending upon the armor, the grenade is different. Each has it own subtle ways of eliminating the enemy.
Beacons: Targeting Beacon -- Allows you to set targets for your team for location or for destructionBooster Beacon -- Boosts the player quickly across the map, Assault OnlyShield Beacon -- Adds an extra line of defense to the Juggernaut. Last 10 seconds.Cloak Beacon -- Cloaks the Infiltrator armor for when they need to get in quickly. Last 10 seconds.
Contact Reactive Armor: Scout -- Steals ammo and health kits from the enemy on contact.
Stryker -- This armor cloaks on contact with an enemy, it only last for 5 seconds.
Infiltrator -- This armor blinds the enemy on contact. You can then run and hide or shoot to kill.
Assault -- This armor has a special charge that knocks the pack off of the enemies back. Watch out Nuke Bombers.
Engineer -- Sometimes the engineer doesn't have time to run around with a repair gun to help all the players. On contact this armor will repair teammates only the same rate as one health kit.
Eruptor -- Well simply puts, knocks the enemy way out of the way. Kinda fun if you like to shoot skee :).
There are no contact features for any of the heavy armors. That would just be totally unfair.